We build Roblox simulator games and the systems that run them.

We run our own titles and take on scripting, building and interface work for other developers.

14,679,679
Plays across every project
328
Playing right now
4
Projects shipped and running

Our games

Experiences we own, run and keep updating. Every screenshot below comes straight from the live game.

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Air Traffic Simulator

A fast-paced airport experience where you take command of the tower. Whether you are guiding departing airplanes, managing ground flow at the gates, or handling high-stakes emergencies, the airport is yours to run.

Plays 13,169,881
Playing now 299
Rating 100%
Server size 15
[BETA] ✈️ SKYROUTES! [AIRLINE TYCOON] screenshot 1 of 3[BETA] ✈️ SKYROUTES! [AIRLINE TYCOON] screenshot 2 of 3[BETA] ✈️ SKYROUTES! [AIRLINE TYCOON] screenshot 3 of 3

[BETA] ✈️ SKYROUTES! [AIRLINE TYCOON]

This game is in very early BETA so please expect bugs. Welcome to Skyroutes! The ultimate airline management and strategy tycoon! Connect international cities, build a thriving aviation empire and scale your network across the globe. 🌍 Create your Network: Tap and drag to establish flight paths between hubs and...

Plays 6,946
Playing now 22
Rating 82%
Server size 10

Client work

Projects where we handled the scripting, modelling or interface work for someone else.

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Trackside Railway

Game design, scripting and modelling

A railway sim set on the south coast of England, built from an empty baseplate: signalling, rolling stock, timetables, UI.

1,020,665 plays 7 playing now

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South Coast Railways

Game design, scripting and modelling

The predecessor to Trackside Railway, and where most of the signalling and train handling was first worked out.

482,187 plays 0 playing now

What we take on

Whole games, or one part of a game that is not working.

Scripting
Data stores that survive a server crash, replication that holds together under load, economies, vehicle and weapon systems, and the internal tooling to keep maintaining them after launch.
Building
Environments and assets modelled to a part and triangle budget, with lighting and streaming configured so the map still runs on a mid range phone.
Interfaces
Menus, HUDs and shops that work on a thumbstick, a touchscreen and a mouse, drawn to your art direction and scaled properly across every screen size.
Performance
Profiling an existing place, tracing memory leaks and script overhead, then refactoring the parts that are costing you players.

About the studio

Lime Studios AB, a registered company.

We are a small team that has spent years building simulation games on Roblox, from railways on the south coast of England to air traffic control. That work covers the parts most projects underestimate: signalling and routing logic, movement that feels right, save data you can trust, and interfaces that survive contact with real players.

Because we are a registered company, contracts, invoicing and VAT are handled properly. You get one point of contact, a scope agreed before work starts, and source you actually own at the end of it.

We take on a small number of client projects at a time so the ones we accept get finished. If your project is not a fit, we will say so rather than take the commission.

Most commissions start with a short conversation about what you have already built, what is blocking you, and what the deadline actually is. From there we scope the work and quote it in one go rather than billing open ended hours.

Start a project

Tell us what you are building. We answer every inquiry, usually within a couple of days.